AI Insights · Timothy · July 2022
Top 5 Cooking Games on iOS in New Zealand for Q2 2022
Discover the performance trends of the top 5 cooking game apps on iOS in New Zealand during the second quarter of 2022, including insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 cooking game apps on iOS in New Zealand showcased varied performance trends in downloads, revenue, and active users. Below is a detailed analysis of their performance, based on data from Sensor Tower.
Cooking Madness-Kitchen Frenzy experienced fluctuations in weekly downloads, peaking at around 1K in early April and gradually declining to approximately 350 by the end of June. The app's weekly revenue saw a peak of about $3.4K in early April, maintaining a steady range between $2.5K and $3.1K through most of the quarter. Active users started at nearly 3K at the beginning of the quarter and decreased to about 1.5K by the end of June.
Cooking Fever: Restaurant Game had consistent weekly download numbers, hovering around 300 to 500. The app's revenue varied, with a peak of approximately $1.3K in early June and a low of around $600 towards the end of June. Active users remained relatively stable, ranging from around 6.2K to 6.8K throughout the quarter.
Cooking Diary® Restaurant Game showed a steady increase in weekly downloads, starting from 43 in late March and peaking at 134 in early May. Revenue for the app fluctuated, reaching a high of about $1.5K in mid-April and a low of around $760 by the end of June. Active users increased from 309 in late March to a peak of 526 in mid-May, before slightly declining to 377 by the end of the quarter.
食之契约 demonstrated significant revenue spikes, particularly in late April and late June, with peaks at around $2.2K and $2.7K, respectively. However, there were no notable download or active user metrics available for this app during the quarter.
Crazy Diner:Kitchen Adventure experienced variable download trends, with a notable peak of 329 in mid-April and a low of 19 in late May. Weekly revenue fluctuated, reaching a high of approximately $612 in early May and a low of around $249 by the end of June. Active users saw an initial increase to 600 in mid-April, followed by a gradual decline to 206 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.